Switchblade X9 SMG

v1.0.0·Updated 2025-12-26

Foldable gun, simplified to a T. Suitcase not included.

Screenshots 1 screenshots

About this mod Author’s original text

Switchblade X9 Deployable SMG

Yup, I got a chance to play with the original Akiimbo FMG9s when I was a teen. I also got a chance to play with this SMG when I was a college student and, damn shame, even Ferguson didn't get to see the deploy animation this thing had. On pickup, and only on pickup, it is deployed by the carry handle foregrip. Not by swap like the FMG9.

I could imagine if they cooked a little more they could have proper stow and deploy animations for this gun and give it that much more fan favor, but they were already put through the ringer as it is for that game, I don't blame them for choosing the simple route.

So lets deploy this as many times as we want in H3VR. Briefcase guns for H3 are a complicated matter, and the outcomes I saw were either to accurately demonstrate its deployment separate from the gun and its core operants (like what Devyn did with the MGD PM9, check out his mod if you like deployable guns), or simplify the system and rely on base controls to enable the deploy feature. I went with simple. The fire select operates the deployment. To add upon that, the carry handle foregrip has a "fire select switch" too, but it doesn't work on simple controls, but should you use classic controls like me, you can use this gun like you SHOULD, like what PHANTOM intended.

Source

From Treyarch's Black Ops 4

All thanks to Kirloper's asset repo

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

devyndamonster-OtherLoaderOkkim-Bag_Of_ScriptsArpy-PuppyScriptsWFIOST-H3VRUtilitiescityrobo-OpenScriptscityrobo-OpenScripts2

File & checksum

Filename
Switchblade_X9_SMG-1.0.0.zip
File size
13.7 MiB