SVT40 CoD WWII
Semi-auto marksman assault rifle. Delivers high damage that can take out enemies in two shots.
About this mod Author’s original text
"Semi-auto marksman assault rifle. Delivers high damage that can take out enemies in two shots."
The SVT-40, a Soviet World War II semi-automatic rifle developed in and used primarily in the heat of the Eastern Front, given fresh coats of paints and some modifications. The Nydar Model 47 Sight is included as bespoke attachments to the SVT-40, an American sight introduced in 1945, that is used as the reflex sight for all Allied weapons in WWII. The M38A2 Scope is another American sight, featuring as a repurposed M4 Sherman WWII telescopic tank gunner sight, used for all Allied weapons in WWII. The weapons in this pack, are hilariously designed with a combination of parts from the early SVT-38, the titular SVT-40, Rasheed Carbine, Ag m/42 and scattered parts of other Soviet rifles, as well as some made up parts.
The SVT-40, Nydar 47 sight and M38A2 tank scope from Call of Duty: WWII, including all its anachronisms and strange measurements, because skins are fun. All magazines are compatible with the base game SVT-40, and vice versa. All files have been ripped from WWII.
This mod was featured in Modmas 2022!
Features
- The SVT-40 and the O.A.O, O.A.O II, Shack Man, Shack Man II, S.O.L, S.O.L II, Siberian and Siberian II variants are all found in the Battle Rifle section of the item spawner, fire at ~257 RPM, with a 10 or 15 round magazine each, and are chambered in 7.62x54mmR.
- All magazines are usable with all variants and the vanilla SVT-40, enjoy playing mix and match!
- Bayonet, Muzzle, Sight, Receiver and Lens attachment points to fit the M1 Bayonet, M7 Rifle Grenade Adapter, Reflex Sight, M38A2 Scope and the Lens Sight.
- All models, sounds and textures ripped directly from Call of Duty: WWII.
- 16 magazines and 6 reflex sights
- The O.A.O shares the Base variant's extended magazine. The Shack Man shares the Shack Man II extended magazine.
Changelog
1.0.0
- Initial release
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: