Super Shotgun Samuel

v1.1.3·Updated 2021-08-07

Shotguns, Shotguns and also more shotguns

About this mod Author’s original text

Super Shotgun Samuel

Shotguns, Shotguns, and also more shotguns

Hope you like 12 gauge (and also 13 gauge, 3 gauge, 2 gauge, you get the point)

Go from pretty bad and strange looking shotguns to better and equally as strange looking shotguns.

Super Shotgun Mod:

If you have any suggestions or feel there are balance issues please share them in the comments.

Changelog

-Super Shotgun added to hold 4 and 5 break action pool until i get a slayer mark icon made, its not gonna be there if you dont download the mod in the desc.

-Blacklisted Moonshot & Blooper rounds (movement and smoke) for 13 gauge (scattergun and duck hunter)

-Changed the stealth encryptions on hold 3 have between 3 and 5 nodes instead of 2

-Changed the mk12 & saiga12 to have 10/12 round mags instead of 5 rounders so they're better than mag feds from previous holds

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

devyndamonster-TakeAndHoldTweaker

File & checksum

Filename
Super_Shotgun_Samuel-1.1.3.zip
File size
1.1 MiB