Super Shotgun Samuel
Shotguns, Shotguns and also more shotguns
About this mod Author’s original text
Super Shotgun Samuel
Shotguns, Shotguns, and also more shotguns
Hope you like 12 gauge (and also 13 gauge, 3 gauge, 2 gauge, you get the point)
Go from pretty bad and strange looking shotguns to better and equally as strange looking shotguns.
Super Shotgun Mod:
If you have any suggestions or feel there are balance issues please share them in the comments.
Changelog
-Super Shotgun added to hold 4 and 5 break action pool until i get a slayer mark icon made, its not gonna be there if you dont download the mod in the desc.
-Blacklisted Moonshot & Blooper rounds (movement and smoke) for 13 gauge (scattergun and duck hunter)
-Changed the stealth encryptions on hold 3 have between 3 and 5 nodes instead of 2
-Changed the mk12 & saiga12 to have 10/12 round mags instead of 5 rounders so they're better than mag feds from previous holds
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: