Succulent Sosigguns
Adds some OOMPH to sosigguns
About this mod Author’s original text
boom
is getting shot at an unpleasant experience? to some, most, even, the answer would be yes. me however? i REVEL in the adrenaline of that ''OH MY GOD!!!!'' feeling. getting shot at should be.. SCARY!!! and what better way to celebrate some spooks than alongside beautiful autumnal festivities. (ignore this once october ends)
replaces all near, far, and distant gunshots for all sosig weapon types (except laser guns, i cant be bothered) with generally louder and more threatening sounds. i've tried my best to make each layer (outdoor, indoor small, indoor large) distinct so it feels in line with the player weapon reverbs, but I'm also not the best at mixing.
each soundset has all custom mixed reverbs and gunshots, variable pitch mults, and volume mults.
Preview
Sound Credit
Reverbs/Tails - New World Interactive (Insurgency Sandstorm)
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: