Steyr ACR
Steyr ACR not the AUG
About this mod Author’s original text
Steyr ACR Assault Rifle
The Steyr ACR was an experimental assault rifle developed by Steyr for the U.S. Army’s Advanced Combat Rifle (ACR) program in the late 1980s. Unlike conventional rifles, it fired small fin-stabilized flechettes housed in a plastic sabot rather than standard bullets. The weapon used a smoothbore barrel and a gas-operated mechanism, with the goal of increasing hit probability at longer ranges by producing extremely high projectile velocity and a flatter trajectory... that being said, it never really gotten much approval from the US trials against the other competitors like the G11 or the Colt ACR.
The ACR comes with a single or a three round burst, with its high rate of fire, one can assume that it's gonna hurt when you sling some sharp needles at the enemy.
Features
- Steyr's attempt at the advance combat rifle project
- Fires a special flechette projectile
- Has 24 and a fictional 40 rounder magazine
- Funky system inside the heart of the Steyr ACR mechanism!
- Has a rifle scope that is "carry handle" attachment mount, can be used with others like ACOG, etc, for funsies
- A "tactical" version is also included, that takes MLOK and rails.
- Can be found in Firearm > Assault Rifle
Thank you Tweedy for the model!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: