StAX3 WASP Launcher
A magazine-fed homing-mini-missile launcher with a curious rotary breech, the StA-X3 W.A.S.P. Launcher (from the Helldivers 2 x Killzone collaboration) never misses.
Screenshots 1 screenshots
About this mod Author’s original text
StA-X3 W.A.S.P. Launcher (from Helldivers 2)
Coming straight from Stahl Armories' production lines, the StA-X3 W.A.S.P. Launcher is a strange and exceedingly powerful explosive weapon. Holding an impressive 7 missiles per tubular cassette, the StA-X3 is equipped with a high-tech lock-on system that directs the missiles towards targets painted by the launcher's awkwardly-placed reflex sight. While the jury's still out on what exactly W.A.S.P. stands for, they agree unanimously to its destructive power!
Features
- StA-X3 W.A.S.P. Launcher (Grab and crank that handle counterclockwise to load in a new magazine, and then rotate it back to start firing. Found under rocket launchers in the item spawner)
Attributions
All assets from Helldivers 2* are property of Arrowhead Game Studios.
Thank you to Ganzo from the Helldivers Archive Discord server for ripping various Helldivers 2* models!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: