Stalker Sasha
Get out of here, Stalker!
About this mod Author’s original text
HELP UKRAINIANS DEFEND THEMSELVES FROM RUSSIA'S INVASION!
Donate to Come Back Alive, a foundation which provides armor, thermal scopes, drones, and other equipment for Ukraine's military.
Dangerous mutants, deadly anomalies, sausages and wieners - face all of these dangers on your journey to the heart of the Zone!
Inspired by everybody's favorite semi-apocalyptic Ukrainian video game series. Fight a variety of enemies with iconic equipment from the series, including custom-built upgraded weaponry and occasional items from the most popular mods.
The path will be treacherous, so make sure to collect whatever mysterious artifacts you find along the way. Be warned - limited ammo mode pulls no punches.
Requirements
- TNH Tweaker
- Doombox's German Uniforms
- AI 2 Medkit
Recommended mods
Stalker Modpack
Stalker Sasha supports a lot of mods, and I highly recommend downloading them to get the full experience! They're all listed in the modpack above, so you can download them quickly and easily.
Feedback, suggestions or bug reports are appreciated! (DM me or @ me on the homebrew discord)
Changelog
2.2.0
- Added new encryption types
- Added reflex sights for 2 tokens, available after 2nd hold (since they'll appear in Stalker 2)
- Split scopes, reflex sights, and underbarrel GLs into separate categories for NATO vs Warsaw Pact mounts (indicated by NATO compass rose vs hammer and sickle), so you don't waste tokens on items that won't fit your gun
- Added AI-2 medkit as starting gear and as an item to buy for 2 tokens
- Added M700 (under bolt-action pool) and IWI Carmel (NATO assault rifles), since they'll appear in Stalker 2
- Swapped from modded to vanilla PKM
- L85 will now spawn with a SUSAT attached
- Fixed a bug where buying a Nimble sniper rifle could spawn just the scope and rangefinder if you didn't have the mod for the rifle itself installed
- Updated Lynx to use NotWolfie's updated ModulSVD
- Fixed Chaser 13
- Zombies are a little less bullet-spongy
2.1.4
- Added just a smidge more variety to starting weapons (still biased towards classic rookie gear though)
- Fixed some bugs with PKM 2, H416, Dragunov/VSS/SVU spawning, and with some sosigs in endless mode (Thank you to O-Deka-K!)
- Added LR300
2.1.3
- Updated readme to link to modpack
- Fixed an easter egg gun to make sure it spawned with mags
2.1.2
- Added TOZ-34, TOZ-66, and P220
- Added weapons shown in Stalker 2 trailers (MAC-10, Malyuk, HK416, Kiparis, M14)
- Added occasional Fort-500 and TOZ-194M from BINGUS Shotguns (for more variety)
2.1.1
- Added 7.62x39mm "AKM-74-2U", true to the AKS-74U's 7.62 mags in the original games. 5.45mm AKS74U is still there too, don't worry.
- A few less patrolling bandits before the first wave
- Fixed STANAG guns, they'll spawn with mags again
- Fixed LR300 lookalike
- M203 is now picatinny version, so you can mount it on SG550 or LR300
2.1.0
- Added support for PKM 2 (the belted version)
- Tracksuits!
- Some minor changes to equipment and drop rates from sosigs
- Minor tweaks to enemy spawns (slightly less bandit overload in one wave)
- Fixed implementation of Storm (it now spawns with a mag of API like other Nimble weapons)
- Less supply points in later holds (so it's not quite as exhausting)
2.0.0
- Added Fort 12 pistol and updated Groza
- Toned down number of enemies, especially in earlier holds
- Updated enemy equipment
1.0.8
- Pump shotguns won't be offered in the spawner in later holds
- Sniper rifles should now properly spawn with scopes
- 1911 won't spawn with extended mags anymore (can still upgrade to them at mag change stations tho)
1.0.7
- Hand grenades are now cheaper and more common
- Shotguns are cheaper
- All artifacts are now 2 tokens, regardless of type
- Слава Україні
1.0.6
- ACTUALLY fixed min level of upgraded sniper rifles
- Added a little more variety to some weapon pools (a few more items from popular Stalker mods, to spawn rarely)
- Minor changes to endless mode
- Underbarrel launchers now only cost 2 to
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: