SRS 338 Green Valley NEXT

v1.0.3·Updated 2023-10-30

Judgment of Judgments at the End!

Screenshots 1 screenshots

About this mod Author’s original text

SRS-338 A2 "Green Valley" NEXT

It's crazy how talented people can come out of nowhere from all parts of the world. This one is a shoutout to an unfiction author from Argetina, with a twist of the New Leaf Crossing style of games.

It should not be understated how talented this artist is, and the results show, this series as segments that blow my mind with how crazy thorough the animations are. And when Part 2 came out, utter horror in both the Art Museum and Tharsis segments done incredibly well.

Pair up a great piece of art with a great sniper rifle, the SRS bullpup rifle is now in H3VR. I was considering asking NotColin for their SRS 3d model but I got stage fright and dove for Parallax Studios instead. It was nice to see everything working properly from the getgo, although quickbolting is a bit iffy due to the bullpup nature of this gun, but it works nonetheless!

The NGS feature of this gun is based off of the Art Museum segment, as I was missing some inspiration to make this skin stand out... And I believe I found it here. I cannot wait to see more from this series as its delivered great moments time and time again!

Sources and Credits

This skin is inspired by Valle Verde, an unfiction series made by Alluvium. The Fan Art used for this skin was made by Artist-squared on Deviantart

SRS 338 A2 Model made by Parallax Game Studios, the same makers as the Modul MCX series of weapons, MeatBanana approved

Updates

V1.0.1 -- Regular variant now has MLOK Picatinny Support, all 8 angles of it, per request of Gram

V1.0.2 -- R2MM Glitched out, had to upload the V1.0.1 patch as V1.0.2 for whatevs reason

V1.0.3 -- Muzzle point fixes for both variants

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

devyndamonster-OtherLoadercityrobo-OpenScriptscityrobo-OpenScripts2WFIOST-H3VRUtilitiesArpy-PuppyScripts

File & checksum

Filename
SRS_338_Green_Valley_NEXT-1.0.3.zip
File size
43.9 MiB