SR TakedownTerry

v2.0.1·Updated 2024-01-19

Supply Raid character made for the Escape Modpack.

About this mod Author’s original text

Description

Supply Raid Safehouse character with long-form hardcore progression.

Designed for use with the Escape Modpack (strongly recommended).

  • Buy-menu categories for most major weapon types. Equipment like rigs,

backpacks, medical supplies and more - each divided into several tiers where appropriate.

  • Loot categories include low-mid firearms, ammo boxes, grenades, medical supplies, attachments and more.
  • Raid progression goes for nine rounds (10+ is endless), with enemy variety and threat level steadily increasing, along with credit rewards.
  • Expect to go through a reasonably long hobo-phase when starting from scratch.
  • Starting gear ranges from "liability" to "enough to scrape by".
  • Automatic weapons are very pricey and rare to drop, while other equipment competes for your hard-earned credits.
  • Factions:
  • Meatcenaries - Slightly reworked version of Terry's standard enemy faction
  • Large Maps - An improved version of Meatcenaries, tuned for larger maps. Recommended for Fork, Aporkalypse City, Desert Conflict, Downtown, etc... This is the future standard for Terry.
  • Meatylads (WIP) - A harder variant of Large Maps with different sosigs and bosses.
  • Zombies (Alpha) - Tuned for medium to large maps. Very fun on Fork at night.

Recommended SR Settings & Buy Menu Preview

Notes

Unfortunately, because of Supply Raid's limitations:

  • Ammo prices are a bit wacky, as it's a fixed price upgrade across all weapons.
  • Some weapons will spawn with an absolute pile of magazines or clips.
  • Revolvers, muzzle-loaders, break-action or breech-loading rifles, pistol-caliber carbines, amongst a few other esoteric weapon types aren't included in the main buy categories - but some can be found in the random ("?") category along with some other goodies.
  • Supply Raid attachment menu may not display all appropriate attachments for a weapon, and may spawn attachments inappropriate to the weapon. This is a Supply Raid thing and out of our control.

Changelog & Upcoming

In the next updates:

  • Clean icons for the factions
  • More fine tuning and balancing
  • More loot and buy options
  • Custom sosigs hopefully. This is going to be a game-changer
  • Improved factions
  • Small/Medium Maps variant of the "Large Maps" faction

Changelog:

  • 2.0.1
  • Fixed bad syntax. Sorry lol
  • 2.0.0
  • Re-configured backpacks so they work
  • Added Melee Tier 3 - swords, maces, chainsaw and others
  • Added throwing weapons - shuriken, daggers
  • Added Ballistic shield
  • Shifted full-auto pistols from Pistol T3 to SMG T1
  • Increased SMG T1 price
  • Reduced Pistol T3 price
  • Moved AKM to Assault T2
  • Added loot categories for grenades and attachments - rail adapters, grips, stocks, flashlights and muzzle brakes are more common than lasers, red-dots and suppressors
  • Added some more weapons to Random
  • Removed some weapons from random. Some were shifted to SMG1.
  • Reduced price of random category from 75 to 50
  • Moved Union Fr*nch from SMG1 to Random
  • Increased wave rewards past wave 5, 10+ is doubled
  • Fixed Mk17 objectID

If you have any feedback, ping @morbo or @goodnightleo on H3VR Homebrew Discord.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

Packer-SupplyRaidsirpotatos-DrPotatosHomeRemediesMelonCorp-MeloncorpBoxesMeat_banono-Meats_RigsArpy-ArpysBackpacksMeat_banono-Meats_ModulRigsAndrew_FTW-FTW_Arms_Modular_Helmets

File & checksum

Filename
SR_TakedownTerry-2.0.1.zip
File size
10.0 MiB