SR Coop Kohlwurst
Character based around Coop and Safehouse gameplay - IN DEVELOPMENT
About this mod Author’s original text
Supply Raid: Co-op Kohlwurst
Supply Raid character designed to be played with co-op in mind. Points will be limited and progression will be slow in order to force teamwork.
STILL IN DEVELOPMENT
Features
- Limited Starting Gear
- Players will start with the following gear:
- Low capacity vest
- Low capacity Handgun
- 2x bandages
- Simple Metal Frame Backpack
- Limited Points earned per round
- Round 0: 1pt
- Rounds 1-4: 2pts
- Rounds 5-8: 3pts
- Rounds 8-12: 4pts
- Rounds 12+: 5pts
- Limited Ammo
- Most purchased guns only come with a maximum of 30 rounds of ammunition, or 3 magazines
- Ammo can only be purchased in boxes. Supply Raid magazine refill station has been disabled.
- Custom Purchase lists
Player Guide
Gameplay is designed around a Co-op experience and Safehouse Progression.
Points earned per round are very limited and should force players to make decisions on balancing the needs of ammo vs. wanting better gear.
Purchase categories in Buy Menu:
- Light Ammo (Single Bullet) - Handguns and PDW ammo
- Intermediate Ammo (Two Bullets) - Assault Rifle ammo
- Heavy Ammo (Three Bullets) - Battle Rifle ammo
- Shotgun Ammo (Shotgun Shell)
- Handguns
- CQB (PDW Icon) - Contains PDWs, SMGs, and pump action shotguns
- Rifles (Rifle Icon)
- Contains ARs, Battle Rifles
- Scav Rifles Lvl 1 is the Exception - Contains all kinds of guns
- Chest Rigs
- Backpacks
- Medical Gear
- Rail Adapters
- Sights - Includes Reflex sights, and scopes
Most gear is then split by faction. Each faction has a distinct theme.
Use the "money" category to move points to wallet for extraction for safehouse progression.
In order to get the best experience, the following are settings are recommended:
Mods and Game Settings
- Use "Meaty" quickbelt from Arpys Swift Suspenders to get the best use of the chest rig and backbacks
Supply Raid settings
- Use limited ammo option
Future Plans
- Adjust Points Economy
- Add explosives for purchase
- Add Grips, Bipods, Suppressors, Lasers, and Flashlights for purchase
- Add Underbarrel GLs and standalone grenade launchers for purchase
- Add Underbarrel Shotguns for purchase
- Add DMR/Sniper Rifle weapon category for Mercs, NATO, and Russia factions
- Add Machinegun weapon category for beltfed Squad Automatic Weaons
- Add "second" character to allow for varying points progression systems for a better multiplayer experience
- Add Meats modular rigs for NATO Level 3 chest rigs
- Create Enemy Factions
- Add NVGs and thermal scopes and gear
- Utilize Vanilla ammo box system if possible
- Re-add MX Spear to NATO Rifles
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: