SosigIntegrityConfigs
[FIX: Explosion can use ketchup] Customization for Sosig link integrity, explosion FX, and despawn timing.
Screenshots 2 screenshots
About this mod Author’s original text
SosigIntegrityConfigs (Sponsored Research)
Please provide feedback after reading "Known Bugs".
[>>[Feedback form]>[WATCH_TUTORIAL_VIDEO_HERE]>[Feedback form]<<](
Planned Features
- [✓] One more round of polish after sponsor feedback.
- [_] Use tech developed to introduce a Sosig Breakable Armor system
Versions
1.2.0
- Fix: Link explosion will produce ketchup if you set up color value correctly (#ff0000)
1.1.0
- New: Bodypart specific Link integrity. Default 100 is what vanilla uses.
- Fix: Damage threshold % now works as intended.
1.1.0
- Feedback implemented: When ClearSosig is called, sponsor wanted the sosig to die after X amount of time, not just exploding/despawn.
1.0.0
- Feedback implemented: New config that disables Sosigs exploding ONLY if they're destroyed by Game Manager, while still being able to explode if shot by player. Works with SupplyRun and TnH.
0.1.0
- Release with all sponsor requested features.
- Debugging logs enabled, will be removed after polish.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
nrgill28-Sodalite