SMLE

v4.1.0·Updated 2023-11-02

I LOVE SMLE

Screenshots 1 screenshots

About this mod Author’s original text

SMLE

That's right,another LeeEnfield.

(WE STILL NEED MORRRRRE)

The box magazine is changeable,but you only got one mag for each gun.

It also got a muzzle mount to fix bayonet or Mills grenade launcher,

also it got useless adjustable rear sight.

Now the firearm got working mag cutoff and a good looking.303 round with rim at the bottom.

(Huge thanks to Arpy who made the wooden texture and Cityrobo who wrote the scripts.)

 

Preview

 

Notice

The mills grenade can only fuzed by the grenade launcher,there's no use if you trying to pull the pin.

Change Log

1.0.0 Added SMLE rifle、SMLE box magazine and stripper clip.

1.0.1 Fixed broken preview image.

1.0.2 Added SMLE Bayonet,and a functional magazine cutoff(only stop reloading).

1.0.3 Fixed some recoil issues.

1.0.4 Bayonet can stab and slash easily now.

1.0.5 Some little changes.

1.1.0 Added Mills GrenadeLauncher and special.303 cartridge.

1.1.1 Some little changes.

1.1.2 Added better.303tracer.

1.1.3 Added special Mills Bomb with 10 sec fuze and impact fuze.

1.1.4 Changed sound clips of the Mills bomb and tweaked colliders to make reloading easier.

1.1.5 Tweaked recoil to make sure bad shit won't happen when shooting Mills bomb.

1.1.6 Add explode damage to mills nade.

1.1.7 Made the gun more controllable and you can't spawnlock the magazine any more

because this is how things done in WW1.

1.1.8 Removed extra round type display in ammo panel.

1.1.9 Reskinned metal parts and changed the wooden color a bit,tweaked sound and recoil.

2.0.0 With Arpy's help,SMLE now have two different versions(FactoryNew and BattleWorn),the textures looks great,Thanks Arpy!

2.5.0 Now the mills nade launcher is an universal muzzle attachment,and you can find a special mills nade that can be launched by

any type of cartridges,in AmmoPanel --->Ordnance.

2.5.1 Fixed bullet sound tile using anti material, full size sound now.Shortened range of.303 blank round.

2.5.2 Tweaked clip trigger well to make reloading easier(can't stop reloading while mag cutoff is closing tho),add bullet prefab although you can't

see it clearly when it's flying.Also firing sound tweaked.

2.5.3 Tweaked mag reload trigger to make bullet realoading easier.

2.5.4 Added dependency to let mag cut off work.

3.0.0 With the help of Cityrobo and his powerful scripts,the grenade launcher now can be fired by any type of ammo,

which means it's a universal attachment now.You put the mills bomb(or something else)into the tube and the slot will hold it fine.

Tweaked recoil drift and updated textures and add few screws on the gun.

4.0.0 Updated to fit in 105updates,fixed the save & load issue,the manually chambered round will sit on the bolt instead of go right in to the chamber.

4.1.0 Updated the SMLE to Meatkit version and upgraded its textures and materials.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

devyndamonster-OtherLoadercityrobo-OpenScripts2WFIOST-H3VRUtilities

File & checksum

Filename
SMLE-4.1.0.zip
File size
84.0 MiB