SkyesStalkerSosigWearables
A collection of handmade Sosig wearables, themed after STALKER 2.
About this mod Author’s original text
Contents:
+ Running Count of Wearables: 198
Contains ALOT of wearables themed after STALKER 2!
These items are (functionally) useless unless you happen to have Packer's Custom Sosig Spawner, but it isn't necessary. This is honestly just files for my other upcoming mods.
If there is anything egregious, questions, concerns, notify/DM me on Discord. user: skyhighpurchase
Oh yeah. If you want to use the models for your own work, HMU and we can work together on it.
Special thanks to Packer and Danny to helping me with alot of housekeeping when it comes to this stuff.
Changelog:
Version 1.3.1 - Tiny Update
+ Small fix to the Duty Exosuit. I cocked up the Otherloader ID thing. Works now. Probably.
Previous Changelogs
Version 1.3.0 - EXO SUIT Update
I finally made Exo Suits, a SEVA Backpack, that weird waterproof overall set, a backpack for Ward, and that's about it
+ Exo Suits
+ SEVA Backpack
+ Convoy Backpack
+ Loner Ripstop Set
+ Loner Ripstop Pack
+ Updated ItemIDs file
+ Prepped SosigIDs file for Supply Raid.
+ Updated ReadMe to current format.
Version 1.2.1 - minor Update
I ticked a SINGLE BOX and fixed Monolith Sunrise Vests. KILL MEE!!!
Version 1.2.0 - MEGA Update
Not really that big. Makes a small tweak to Monolith_Veteran so that the one wearing the Corundum Vest wears an Exosuit Helmet. Dlya Monolitu!
Version 1.1.0 - Monolith!
I think this is when I added the monolith faction?
Version 1.0.1 - Changelog Update
I probably messed up the changelog.
Version 1.0.0 - Release!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: