SkyesSosigWearables
A collection of handmade Sosig wearables.
About this mod Author’s original text
Contents:
+ Running Count of Wearables: 68
These items are (functionally) useless unless you happen to have Packer's Custom Sosig Spawner, but it isn't necessary. This is honestly just files for my other upcoming mods.
If there is anything egregious, questions, concerns, notify/DM me on Discord. user: skyhighpurchase
Oh yeah. If you want to use the models for your own work, HMU and we can work together on it.
Changelog:
Version 1.0.8 Housekeeping! Pt 2
+ Added ItemIDs for the folks that want to use my wearables for other projects.
+ Updated ReadMe to new format
Previous Changelogs
Version 1.0.7 1.0.7 - Housekeeping!
Fixed the included.csosig files and redid formatting. No more missing item errors, thanks:)
Version 1.0.6 - Night Ops Update
Includes new Night Ops wearables.
Version 1.0.5 - Sosig Update
I cannot remember. Probably something to do with sosig damage resistances being wacky.
Version 1.0.4 - Icon Update
Replaced the icon?
Version 1.0.3 - Armor Tweaks
Made armor less tough.
Version 1.0.2 - Added.csosig files
Added the.csosig files for SR.
Version 1.0.1 - Changelog Update (lol)
Probably when I screwed up the changelog
Version 1.0.0 - Release!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: