SkyCastle Sandbox
Sandbox gamemode for the Castle in the Sky map.
Screenshots 6 screenshots
About this mod Author’s original text
Castle in the Sky
By Dr. Dog PhD
Fight among the clouds in this medieval fantasy map specifically designed for the Supply Raid gamemode. This map is primarily centered on short and medium engagements, although there are some convenient gaps in the clouds
that allow for some longer range snipes.
This is the sandbox version of the map for messing around in. For the Supply Raid version:
All assets for this map (excluding textues) were created by myself.
Changelog
1.0.0
Release
1.0.3
Fixes.
1.1.0
- MASSIVE visual boost.
- Replaced some mesh colliders with box colliders for better performance.
- Fixed weirdness on ziplines.
- Changed clouds to drastically reduce polycount.
- Rebaked lights and added light probes so no more realtime lighting.
- Since performance was improved, all quality setting were increased.
Visual Comparison between 1.1.0 and 1.0.0
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: