SideloaderMint
Text-based asset replacer for H3VR
About this mod Author’s original text
Introduction
SideloaderMint is an asset loader for H3VR focused on easily making asset replacements. It's been forked from
Sideloader and updated with plenty of new features. SideloaderMint supports per-firearm and per-magazine
sound replacements, allows overriding pitch and volume of AudioClips, includes quality-of-life
improvements for writing addon manifests, and more!
The full developer documentation is available at:
Configuring installed addons
Installed addons can be configured via the SideloaderMint.cfg config file — you can set their load priorities
and disable them individually (very handy if several addons are packed into a single mod!). You must
launch the game to have your installed addons appear in the config.
Q&A
Can I uninstall the old Sideloader if I have this?
You should still keep it installed if you have mods that depend on it. SideloaderMint will not conflict
with Sideloader - you can have both installed alongside each other.
I'm a mod developer - can this load my Sideloader mods?
Yes, but you need to port them first. Doing this is very easy, see: Porting addons from Sideloader
I want to make mods with this, where should I start?
Try making your first addon by following the guide here: Getting Started
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: