Shortscope TnH
Unthemed map, small streets, small buildings.
Screenshots 1 screenshots
About this mod Author’s original text
Shortscope
Small cramped map. Grabbed a chunk out of Runescape's map and used it as a base to get myself out of a mapper's block.
If you figured where on Runescape I took this chunk off, congrats I have no idea. I've never played Runescape sorry, it just looked like a cool layout for Take and Hold.
Take and Hold version. Holds on the outside, supplies on the inside. Any building big enough to hold a supply likely has one (or more).
TnH Version Changelog:
1.0.0
- Initial release
1.0.1
- Corrected dependencies
- Tweaked manifest and description jsons
- Fixed structural issue of the scene that caused the map to be unloadable after returning to the TnH lobby
- Fixed lighting issues related to light and reflection probes.
- Fixed some supply panels that were Z-fighting the walls
- Fixed occlusion edge cases when hugging walls on the streets.
1.0.2
- Fixed an encryption spawn stuck inside map geometry, whoops!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
nrgill28-Atlasnrgill28-HookGenPatcher_H3VR