Shadow SK AMR
On the lighter spectrum of anti-material, so maybe not a tank... A zombified bear, for example?
Screenshots 2 screenshots
About this mod Author’s original text
Shadow SK Anti Material Rifle
I'd feel worse if I called it a Battle Rifle but 300 WinMag ain't 50 BMG either. It sure destroys sosigs the same, though.
This gun was alright and I felt the notes of the Auger DMR from BO4 in seeing it for the first time. The iron sights was fun for a moment, but the mid-range sights did the trick for me. Skirmish gamers love using this gun when they sit on the roofs but a little flying squirrel action is all it takes to counter that.
As for the H3VR implementation, more of the same semi-auto action, and perhaps the biggest thing is that I don't have nor do I care to fetch an updated thumbnail in regards to the scope, my reasoning being even a png being added to my bloated Unity Project takes 3 minutes to process and it fucking sucks but thats the price of having literally all of Call of Duty's guns in one project.
Hey, no fret we'll update it when we work on the additional magazines. Lets just falsely advertise for the time being.
Source
From Treyarch's Black Ops 7
All thanks to ACoolRocket for providing these assets!
Updates
V1.1.0 -- One extendo, cuz the other mags look too little to even matter, yes I'm petty like that
In turn, I made an alternate bronze-FDE version. Why? A certain reason that you'll find if you do read these readmes.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: