SCAR Anime Tango NEXT
Bring out your finest kicks, because Everybodys Circulation is next on the playlist!
Screenshots 2 screenshots
About this mod Author’s original text
SCAR-L Anime Tango NEXT
Even if I should call this a TAQ-56, I don't want the userbase to get confused in thinking this is compatible with Wolfie's ModulWorkshop Mod with all them TAQ-SCARs. This is a standalone skin!
A slight misfortune in a texture missing here and there, but I didn't want to leave this skin behind, so we made up the rest along the way. That comic book style does pop, but also a little bit of one tones here and there, got me feeling iffy on the presentation.
Made up for it in terms of audio and capacity, this comes with its own propietary orange 60 rounder, but can also host STANAGs just like any SCAR-L would! Have at it!
Sources and Credits
Assets come from the game Call of Duty, MW '22
Many thanks to Kirloper for having these assets available to begin with! If he updates this one in particular, I shall do the same for my mod!
Updates
V1.0.1
Seeing as how this was the ugly duckling of the ENCORE set, I wanted to perform a few experiments. Originally, I aimed for a darker orange shade and to subdue that cel shaded, plastic look on some of the parts of this gun. The tint and roughness has been adjusted to achieve the most of that goal.
But then I began to experiment with a few other forward rendering and alloy core features. Dipping my toes in detailing with x2 Multiplied color, combined with the G texture as an alpha mask. This should make the base colors pop out even more. However, I'll get a feel on whether or not it looks good in game or if it needs to be undone. Down the line should determine if this extra level of coloring is worth the effort.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: