SafehouseStarterPacks
Adds USEC & BEAR Safehouse scene configs. Best with 'Safehouse Progression Mod'.
Screenshots 2 screenshots
About this mod Author’s original text
Safehouse Starter Packs
A starter Safehouse for the Safehouse Progression Mod in the map GP_Hangar found in the Scene Saving/Loading Vault wrist menu.
Choose your faction in Vault Files:
- USEC_Safehouse
- BEAR_Safehouse
Saving as "Safehouse" for Safehouse Progression Mod:
- Load either USEC_gp_hangar_VFS or BEAR_gp_hangar_VFS Scene Config while inside GP_Hangar.
- Open the "Safehouse" wrist menu button
- Press Leave-the-Safehouse button. Your previous Safehouse will be >> OVERRIDEN << with this new map.
Bonus equipment at start, including:
Depending on chosen faction (USEC / BEAR):
- M3 Trench Knife
- Commando Chest Harness Black (3 pcs.)
- Wartech Eagle VV-102 backpack (3 pcs.)
- HK MP5 (2 pcs.) or PP-19-01 "Vityaz-SN" 9x19 submachine gun (2 pcs.)
- 30-round 9x19 MP5 magazine (6 pcs.) or 30-round 9x19 PP-19-01 magazine (6 pcs.)
- M9A3 9x19 pistol (2 pcs.) or Fort-12 9x18 pistol (2 pcs.)
- 17-round 9x19 M9A3 magazine (9 pcs.) or 18-round 9x18 MP-443 magazine (9 pcs.)
- Colt M4A1 5.56x45 assault rifle (2 pcs.) or AK-74N 5.45x39 assault rifle (2 pcs.)
- 30-round 5.56x45 Colt AR-15 STANAG magazine (7 pcs.) or 30-round 5.45x39 6L23 magazine for AK-74 (7 pcs.)
- M67 Grenade (2 pcs.) or F-1 grenade (2 pcs.)
- 5.56x45mm FMJ (200 pcs.) or 5.45x39mm FMJ cartridges (200 pcs.)
Images
Credits
Injection code: Zoop_Hangar Mod
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
Andrew_FTW-Remove_Toolbox_CheckTylerS76-Gun_HookAndrew_FTW-FTW_Arms_Gun_ViceAndrew_FTW-Targets_and_Range_AccessoriesMelonCorp-MeloncorpCratesMelonCorp-MeloncorpBoxesAndrew_FTW-FTW_Arms_Ammo_BoxesMeat_banono-Meats_Rigs