RSA Interdiction AMR
Are you big stepping on the king, the Intervention, RSA?
Screenshots 1 screenshots
About this mod Author’s original text
RSA Interdiction Sniper Rifle
Does it make it a revolver because the magazine is cylinder shaped. Does the Koshka become a revolver because it has a revolving bit inside the chassis? Or is the Outlaw a revolver because its bits unlatch out to the side? The COD world has its marvelous questions for you to speculate as you use these guns in-game, should you download them all.
The RSA was my final gun before unlocking Dark Matter in BO3, and I remember my little brother being away on vacation when I texted him that we had it. We worked on that camo together and unlocked it together, it was a special moment, so I needed to make sure I gave this gun the best treatment I could.
Sadly, the revolving cylinder tech I used for the Nerf blasters wasn't working properly here, so I had to cut that feature out. Might come back to it if I have time but it's low on the priority scale.
Source
From Treyarch's Black Ops 3
All thanks to Kirloper's asset repo
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: