RL77 Airburst Rocket Launcher
A support weapon feared by enemy and friendly alike, the RL-77 Airburst Rocket Launcher from Helldivers 2 fires programmable cluster/flak rockets that deal heavy splash damage,
Screenshots 1 screenshots
About this mod Author’s original text
RL-77 Airburst Rocket Launcher (from Helldivers 2)
Best described as "the right weapon for the wrong war", the RL-77 Airburst Rocket Launcher is the ugly duckling of the SEAF's Support Weapon arsenal. A veritable shoulder-fired cluster bomb, the RL-77 is infamous for its lethality against both large amounts of
soft targets and its operator. Its specialty programmable rockets, the pride of Super R&D, allow the user to seamlessly swap between Cluster and Flak munitions, each offering a different flavor of kaboom. Despite its impressive area damage and anti-aircraft effect, the RL-77's inability to take down armored targets, excessive bulk, and self-explosion risk render the weapon unpopular in the face of the alternatives.
Features
- RL-77 Airburst Rocket Launcher (found under Launchers in the item spawner!)
- SCP-16 "Designator" 1-4x Scope (mounts to any Picatinny rail. Swap magnification levels in the UI!)
- 112mm SEAF Cluster/Flak Rocket (fancy programmable rockets! Right on the touchpad (classic) or the B button (streamlined) will swap modes and change the text on the warhead!)
- Cluster - 375 m max range, bomblets explode on impact
- Flak - 250 m max range, bomblets explode after a small random delay (~.5 seconds). Only fires bomblets if it travels more than 25 m, 5 m airburst standoff distance
Attributions
All assets from Helldivers 2* are property of Arrowhead Game Studios.
Thank you to Cools from the Helldivers Archive Discord server for ripping various Helldivers 2* models!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: