RK9 Burst PDW
Ninth iteration of burst pistols, this time its in carbine form!
Screenshots 1 screenshots
About this mod Author’s original text
RK-9 Burst Pistol Carbine
I don't think most of the playerbase made the connection, and I don't blame them, with all the counterfeit decals on it to make it appear like a product of "Rist Rauch", but no, my heart believes this to be the continuation of the Royal & Kross pistols of BO3 and BO4... The RK9 Burst Pistol, fitted as a pistol caliber carbine.
And to me, that does make sense, because you could only take burst pistols by themselves so far, so taking inspiration from carbine and aftermarket kits for pistols to make the next version, of course this would work. To reflect that, I wanted to add magazine storage to this gun as a feature that the game doesn't have. That grip is hollow, and it just works wonders in H3.
That charging handle though, man does it go a long way, and alongside the toy-like sfx it has, its where I've had the most enjoyment in using this gun virtually. I prefer these AR style charging handles over the side mounted ones, which is also why I like the FSS Hurricane over the base AR-57.
Source
From Treyarch's Black Ops 7
All thanks to ACoolRocket for providing these assets!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: