RK5 Burst Pistol
You've defeated Dr. Monty, therefore, you get to spawn with two pistols!
Screenshots 2 screenshots
About this mod Author’s original text
The RK5 Burst Pistol
When the game started, it was another burst pistol for the roster. When the game ended, it was given Super EE status. A blazingly fast Rate of Fire for a pistol, now uncapped because, haha, H3VR burst doesn't have caps. Lets see how fast you pull that trigger!
The sequel to the B23R, the RK5 branches off into its own identity, looking sharp and mean instead of smooth and green!
For a higher capacity, be sure to get the RK7 Garrison as they both share the same relative mag type!
Features
Picatinny, Muzzle, and Stock attachment points, the picatinny mount will reveal itself, no pistol rail required!
Elsewise, you're looking at a M9A9 lookalike with a similar futuristic chassis.
Sources and Credits
Assets come from the game Call of Duty, Black Ops 3
Thank you Jack Foxtrot for catching the log spam bug during the Space Race event!
Huge props to Kirloper for being a sponsor of the Space Race, providing all the assets I could ever need!
Updates
V1.0.1 -- Fixed Build Item issue where it interfered with the RK7 spawning in
V1.1.0 -- Contraband Update! Extended Magazines and Contraband Unlockable version added. The Contraband Version can only be unlocked in Blackjack Sofia.
V1.1.1 -- Fixed minor RK5 Contraband mesh issue.
V1.1.2 -- Contracat bundle removed, added contraband ISE to data bundle, all to reduce log spam
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: