RemingtonKeeneRifle
A funky bolt-action rifle with an actual hammer
About this mod Author’s original text
Remington-Keene Rifle
One of the more unique rifles around in its time, the Remington–Keene is an American bolt-action, tube-magazine rifle by Remington in the late 1870s. It was built around a turning bolt with an external hammer and a tubular magazine under the barrel and chambered for.45-70.
The manual of arms was that the hammer was required to be cocked after reach shot, to exercise precise shots and that the officers can see if the weapon was fired or not. Also interestingly enough there is a magazine cut-off so that the last 9 bullets were used in last resorts, which can be seen in the later rifles such as Lee-Enfields and so on.
For H3, the user can load the shell individually into the loading gate below, then chamber an additional round. Once the bolt is pulled back, it'll engage the hammer into a half-notch, which the user has to manually cock it against to fire.
The rifle can take muzzle mounts as well as a W330 scope on the side.
Features
- 9 round.45-70 tubular magazine bolt-action rifle!
- With loading gate, magazine cut-off and funky elevator action (There's a slight visual bug with the way how the rounds are pulled off, it's the limitation on the current script)
- Can take muzzle devices and W330 scope on the side of the rifle
- Can be found in Firearm > Bolt-Action
Model from Akinaro, with support from Zonk, Tweedy, Vague and Curry!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: