Remington1187
Does not come with the haircut
About this mod Author’s original text
Remington 11-87 Anton Chigurh's Special
When you watched No Country for Old Men long enough, you only have 3 persons to be absorbed into. Thanks to the iconic shotgun, you'll be the other Anton.
The semi-auto shotgun features all of Remington's classic, takes 4+1 rounds and has a bolt release at the feeder. It also accepts a few of Meat's ModulShotgun accessories such as shellcaddies and the such. It also features hidden rails as well if folks want to mount lights or grips. Other neat addition would be the ability to change out barrels, mag tube extensions, stocks and foreend from Meat's Modulshotgun.
But the real deal is the adapter and its suppressor. The adapter works like a barrel shroud, where it can also accept other suppressors or muzzle devices, namely the machine-shopped shiny suppressor with its funky firing sound. For the best look, mount the adapter and then the suppressor. The suppressor can be used standalone, but it'll be sunken in, similar to Anton's HEM4.
Features
- Remington 11-87 with the movie's iconic suppressor
- Semi auto shotgun with 4+1 capacity and hidden rails, as well as compatibility with Meat's ModulShotgun's barrel, fore, stock and other accessories.
- Features custom firing sounds if used with the suppressor
- Flip a coin and call it.
Known Bug
- Due to the way how old modulshotgun works, more stuff means more lag, so watch out
- Given how the stock works here, if you attach a new stock from Meat's ModulShotgun and remove it, you'll lose stability/bracing capability, so think hard before you slap on a new stock.
Model reworked by Wolfosito
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: