ReloadTriggerWellEnlarger
Makes reload trigger zones larger so you can reload with ease without enabling Easy Mag Loading.
About this mod Machine translation
As wide as your mom
I've seen too many people struggling with reloading and they refuse to use the easy mag loading because it forbids them to do fancy AK Style Tactical Reloads. So I made this mod to make reloading easier while still keeping the collisions.
Features
- Resize the reload trigger zone
- Full control over all axises
- Per-weapon configurations!!!1!
Known Issues and Limitations
- There might be more bugs I havn't found
- The default values may not be suitable for all guns, feel free to adjust them in the config file. Per-weapon configurations are in the Niko666.ReloadTriggerWellEnlarger.json file, located in the same place as the config files. (You can get the weapon's Object ID from the object panel in the toolbox, don't forget to reload the scene to apply the changes)
- For guns that uses capsule colliders, the mod will take X axis as radius and Y axis as height. Z axis will be ignored.
I Asked Myself These Questions
It's really useless and glitchy
- Sorry, I'm not good at modding. If you have any suggestions, feel free tell me. (Discord: Nicola_Niko666, I'm in UTC+8 timezone so probably won't respond to messages in time)
I want more
- I'll do my best.🫡
Credits
- H3VRPluginTemplate
- Everybody in H3VR community, especially jolly soldier bucket square 9000 for reporting bugs
- You
Generative AI Disclosure
About 50% of the code (especially the per-weapon config part) was created using generative AI models because I'm a dumbass.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: