ReloadAnimations

v0.1.0·Updated 2024-04-28

[NEW: AK reloads. FIX: No jankyness.] Adds animations to reloads with magazines like Pavlov.

About this mod Author’s original text

ReloadAnimations (ALPHA TESTING!!!)

[>>[SHOWCASE_VIDEO: How it looks]>[FEEDBACK FORM]>[feedback form]>[Feedback form]<<](

Planned Features

  • [✓] Release it working with majority of guns.
  • [✓] Allow deep customization of every variable used in animation.
  • [✓] Add custom animations for AK-series rifles.
  • [X] Disable auto-load on big guns while leaving it in pistols.
  • [X] Add custom animations for P90 and G11.

Versions

1.0.0

  • NEW: AK mag rocking reloads set for all vanilla guns. New ones can be added by prefix in Config file.
  • FIX: Removed jankyness previously added when inserting mag.

0.0.3

  • FIX: Shotguns and Bolt action rifles now work again after latest Anton update.
  • NEW: Exclude specific magazines from animating by using the config (e.g. G11)

0.0.2

  • Fix misalgined inserted magazine.
  • Add enable/disable config variable.

0.0.1

  • Adds reload animations for all guns with mags
  • Disables animations for guns that don't work

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

nrgill28-Sodalite

File & checksum

Filename
ReloadAnimations-0.1.0.zip
File size
71.3 KiB