RedHotSilencers
[Version 2.0: Night-vision and Thermal compatible] All silencers get red-hot under sustained fire and will emit smoke if overheated, Tarkov-style.
About this mod Author’s original text
Red Hot Silencers V2
NEW: Now works with thermal scopes and night vision!
Works on ALL suppressors, including modded ones too!
Adds the Tarkov-inspired effect of suppressors literally turning red the hotter they get from repeated firing. Will start smoking if you overheat.
- Fully configurable in the "Sodalite Mod Panel" accessible through the wrist menu
[>>[CLICK_HERE_WATCH_TUTORIAL]
Known Bugs
- "Difussion mask" is disabled by default because it only works well with a few suppressors like the Aim-5.
- Go report new ones in the "H3VR Homebrew Discord"
Planned Features
- [✓] Visible under thermal, NV, and emissive in the dark.
- [_] Make gun less accurate if overheats (starts smoking)
- [_] Add mirage effect (god willing)
Versions
2.0.0
- Has thermal/temperature properties visible through thermal scopes
- New Emissive properties work in the dark and under Night-vision
- Complete internal code refactoring
0.1.1
- Remove otherloader dependency
0.1.0
- NO FULL AUTO INDOORS!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
nrgill28-Sodalite