RE4 Remake Weapon Pack
Resident Evil 4 Remake All WEAPONS+Custom Gadgets!
About this mod Author’s original text
Resident Evil 4 Remake WEAPON PACK
Feature:
20+ Custom weapon with custom sound effect and gun smoke from RE4 Remake!
Knife Durability! Knife can be break if you use too much
Custom Medical spray! RE style!
Credits:
Model - CAPCOM (I hate you CAPCOM, you didn't even do the inner model of the firearms, I model them by myself)
Weapon port: theWNbot
Script: JerryAR, Cityrobo, Arpy and Prime VR
Download this mod: You
Thank you for playing!
Feel Free to Ping My discord if any bug happened:
theWNbot
Future Road Map Plan:
Add Gadgets: Ada Wong's Hookshot gun and more!
Change Log
1.0.0
Release
Weapon: SG09R, Red9, Killer7, Blacktail, Lightning Hawk, W870, Riot Gun, M1903, Matilda(With RE2 Sound retro version), TMP, Stingary, Broken Butterfly, Punisher, LE-5, Hand Cannon,Skull Shaker, Chicago Sweeper, LE-5, CQBR Assault Rifle
Extra: Recovery Spray, CHAD Spray
melee: Combat Knife, Fighting Knife, Primal Knife, Kitchen Knife, Boot Knife
1.0.1
Add weapon: Sentinel Nine, Striker, RE4 2004 Handgun and some minor QoL fix
1.0.2
More QoL Minor fixes
Add weapon: 2 versions of SLS60, Tactical Knife
Add sound effect when knife breaks
1.0.3
Still QoL fix
Add fanning function to Broken Butterfly
Add Tags and IDs to weapons
1.0.4
Fix Tags for all items(Not 100% sure, ping me if bug happened, #theWNbot)
Update new smoke effect for shotguns, Thanks for Lua
Update new sound effect for Skull Shaker
Use new shader to fix backfaces
New sound effect for SG09R Classic
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: