RE4 Remake Weapon Pack

v1.0.4·Updated 2024-11-16

Resident Evil 4 Remake All WEAPONS+Custom Gadgets!

About this mod Author’s original text

Resident Evil 4 Remake WEAPON PACK

Feature:

20+ Custom weapon with custom sound effect and gun smoke from RE4 Remake!

Knife Durability! Knife can be break if you use too much

Custom Medical spray! RE style!

Credits:

Model - CAPCOM (I hate you CAPCOM, you didn't even do the inner model of the firearms, I model them by myself)

Weapon port: theWNbot

Script: JerryAR, Cityrobo, Arpy and Prime VR

Download this mod: You

Thank you for playing!

Feel Free to Ping My discord if any bug happened:

theWNbot

Future Road Map Plan:

Add Gadgets: Ada Wong's Hookshot gun and more!

Change Log

1.0.0

Release

Weapon: SG09R, Red9, Killer7, Blacktail, Lightning Hawk, W870, Riot Gun, M1903, Matilda(With RE2 Sound retro version), TMP, Stingary, Broken Butterfly, Punisher, LE-5, Hand Cannon,Skull Shaker, Chicago Sweeper, LE-5, CQBR Assault Rifle

Extra: Recovery Spray, CHAD Spray

melee: Combat Knife, Fighting Knife, Primal Knife, Kitchen Knife, Boot Knife

1.0.1

Add weapon: Sentinel Nine, Striker, RE4 2004 Handgun and some minor QoL fix

1.0.2

More QoL Minor fixes

Add weapon: 2 versions of SLS60, Tactical Knife

Add sound effect when knife breaks

1.0.3

Still QoL fix

Add fanning function to Broken Butterfly

Add Tags and IDs to weapons

1.0.4

Fix Tags for all items(Not 100% sure, ping me if bug happened, #theWNbot)

Update new smoke effect for shotguns, Thanks for Lua

Update new sound effect for Skull Shaker

Use new shader to fix backfaces

New sound effect for SG09R Classic

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

devyndamonster-OtherLoadercityrobo-HK_VP70Arpy-PuppyScriptscityrobo-OpenScripts2Prime_Vr-PrimeScripts

File & checksum

Filename
RE4_Remake_Weapon_Pack-1.0.4.zip
File size
215.4 MiB