Razor 9mm SMG
Bullpup Pulverizor the Fourth.
Screenshots 2 screenshots
About this mod Author’s original text
Razor 9mm SMG
Is it the Razorback? Is it the Vesper? A lot of gospel but the clear answer, its a spin on the Spitfire, and then some.
9-mil coming in a SMG that empties mags in less than a second, versus the ones that came before running on 45 ACP, penetrative power is lost where velocity is gained... If I got that incorrect I apologize, I'm not that well verse in ballistics as I pretend to be, but I'd like to compare pros and cons with guns across different games.
If you've got a good eye I have thrown in the damage barrel because the one it comes with... I feel like it's too short. Now it's a good length and I enjoy it in this configuration in BO7 much like I do here in H3.
Just don't hold the trigger for too long, else you'll be on empty far more often than you think.
Source
From Treyarch's Black Ops 7
All thanks to ACoolRocket for providing these assets!
Updates
V1.0.1 -- Audio passthrough.
v1.1.0 -- New Magazine added, meta data fixes
V1.2.0 -- Added Wildfire Kit + Big ol' drum magazine. Lets see if Anton's Accuracy Classes actually do something, so that maybe this kit will perform just like it would in the game (bloom even in ADS).
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: