Rampart 17 Battle Rifle

v1.0.4·Updated 2024-02-25

What if the Germans made the SCAR?

Screenshots 3 screenshots

About this mod Author’s original text

The Rampart-17 Battle Rifle

This really was a last second addition to the Space Race Advent Calendar. No disrespect for what SSGT Cheese or Angry Noob tried to do, but I thought if I didn't do it, there would be a bad precidence on BO4 weapons as a whole.

This rifle is of similar nature to the SCAR rifles, in fact, so similar that it can host their magazines. A slightly boosted rate of fire at the cost of the lack of a bolt release, because, of course, the bolt don't lock back once the last bullet is fired.

Features

Integrated laser pointer and them foldable sights are features of the gun, while it can host magazines from the SCAR series, even the drum!

Muzzle and Picatinny mounts are available for your leizure.

Sources and Credits

Assets come from the game Call of Duty, Black Ops 4

Thank you Kirloper for your assets repo!

Updates

V1.0.1 -- Minor but somewhat important coloring update, but rather to match it better with BO4's hypercolorful FDE, this update intends to match better with Meats ModulSCAR, specifically the FN40 Picatinny UB Grenade Launcher.

This change was made because apparently there was a cut Operator Mod for the Rampart-17 to have an underbarrel grenade launcher. The closest thing we have to that nade launcher is Meat's FN40 Grenade Launcher, so yeah! TIL.

Also fixed the typo in the manifest description.

V1.0.2 -- So the textures, may they look right in Unity Editor, were off in H3VR. So I extracted Meats FNGL 40's FDE Texture and used a little bit of photoshop magic to match my Rampart FDE textures with it.

Also, Rampart Magazine is now 30 rounds, just like the source material, even if it don't look like 30 rounds.

V1.0.3 -- Readme restoration, PB compatibility

V1.0.4 -- BO4 Modtag added

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

devyndamonster-OtherLoadercityrobo-OpenScriptscityrobo-OpenScripts2WFIOST-H3VRUtilitiesArpy-PuppyScripts

File & checksum

Filename
Rampart_17_Battle_Rifle-1.0.4.zip
File size
45.9 MiB