Radium Rifle
The Radium Rifle irradiates bullets as they are fired, causing ballistic damage, with an extra kick of radiation damage that is deadly to humans.
About this mod Author’s original text
"The Radium Rifle irradiates bullets as they are fired, causing ballistic damage, with an extra kick of radiation damage that is deadly to humans."
The Radium Rifle, a post-World War II modification of the Gustloff Volkssturmgewehr found on the post-nuclear Island near Maine, is a submachine gun with components addended onto it to irradiate its bullets and deal radiation damage.
I've used the Modul approach with this mod! Every single attachment with a unique model is in this pack. Their effects are largely muted as Fallout 4 game logic does not translate into H3VR. The Glow Sight attachment is particularly tiny by the way, I will not change this as it is intentional, just make sure not to lose it!
I will not make a "clean" version of the Radium Rifle without the tech.
Features
- The Radium Rifle and its Rapid variant are found in the SMG section of the item spawner, fires at ~540 RPM (regular) or ~660 RPM (rapid), with a 20 or 40 round magazine, and is chambered in.45 ACP. All attachments are proprietary and will only work on the Radium Rifle.
- Five attachment points - Muzzle, Barrel, Stock, Optic, and Glow Sight. The Optic attachment point is located by the knobs on the rear top cover, and the Glow Sight attachment point is located on the raised cylinder above the center of the bolt housing.
- All models, sounds and textures ripped directly from Fallout 4.
- Two optics, two magazines, three stocks, two muzzles, two barrels, one glow sight. The muzzles do not scale well with the Radium Rifle by design, as this is how it looks in game.
- A reciprocating bolt housing which functions as a charging handle
Planned
- Irradiated.45 ACP bullet with a Fallout-style health system
- Making the scope actually function, with a Night Vision version as well
- Suppressed shots and suppressor screwing on sounds when I get them
Changelog
1.1.0
- Scope model has been DRASTICALLy improved
- Added OtherLoader as a dependency
1.0.0
- Initial release
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: