Pocket Rocket
Handheld locomotion launcher that, when fired, pushes OR pulls the player.
About this mod Author’s original text
Pocket Rocket
By Dr. Dog PhD
A handheld launcher that takes 3-gauge shells and can either push OR pull the player when fired. Comes with 6 different shells with different forces.
How To Use:
The Pocket Rocket is a break-action weapon which takes a single 3-gauge shell.
Break open the chamber and insert one of 6 shells.
- The Pink, Magenta, and Red shells launch you in the opposite direction of where you fire (Like the OG Shotgun on Duney Range) with respectively greater velocity.
- The Cyan, Green, and Blue shells launch you in the direction you are firing with respectively greater velocity.
Notes:
- The gun can fit in any quickbelt slot, even small ones just meant to store ammo
- Works very well with rechargeable handcopters:
Features
- Pocket Rocket: Powerful launcher that fits in small QB slots and takes 3 gauge shells.
- 6 Additional 3-gauge shells
- 3 Blast Shells that launch the player opposite the direction fired (Red, Magenta, Pink)
- 3 Pull Shells that launch the player in the direction fired (Blue, Green, Cyan)
- Blast shells are more powerful, but harder to aim
The Pocket Rocket and all the shells can be found under Firearms/Locomotion Guns.
Future Planned Features
- Fix SR costs so they scale with round power
Known Bugs
- Cannot fwip shut the barrel. This is no longer intended behavior, I just haven't figured out how to fix it yet.
If you have a comment/suggestion/bug report you can reach out to me via discord or via:
Change Log
1.0.0
Release!
1.0.1
- Cleaned up round meshes
- Set round costs for TnH
1.0.2
- Increased launch force of blast rounds to compensate for them being harder to aim
- The power of pull rounds is about 1 level lower than the equivalent blast round. (i.e. High Pull = Medium Blast in terms of launch force)
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: