Pocket Rocket

v1.0.2·Updated 2024-09-15

Handheld locomotion launcher that, when fired, pushes OR pulls the player.

About this mod Author’s original text

Pocket Rocket

By Dr. Dog PhD

A handheld launcher that takes 3-gauge shells and can either push OR pull the player when fired. Comes with 6 different shells with different forces.

How To Use:

The Pocket Rocket is a break-action weapon which takes a single 3-gauge shell.

Break open the chamber and insert one of 6 shells.

  • The Pink, Magenta, and Red shells launch you in the opposite direction of where you fire (Like the OG Shotgun on Duney Range) with respectively greater velocity.
  • The Cyan, Green, and Blue shells launch you in the direction you are firing with respectively greater velocity.

Notes:

  • The gun can fit in any quickbelt slot, even small ones just meant to store ammo
  • Works very well with rechargeable handcopters:

Features

  • Pocket Rocket: Powerful launcher that fits in small QB slots and takes 3 gauge shells.
  • 6 Additional 3-gauge shells
  • 3 Blast Shells that launch the player opposite the direction fired (Red, Magenta, Pink)
  • 3 Pull Shells that launch the player in the direction fired (Blue, Green, Cyan)
  • Blast shells are more powerful, but harder to aim

The Pocket Rocket and all the shells can be found under Firearms/Locomotion Guns.

Future Planned Features

  • Fix SR costs so they scale with round power

Known Bugs

  • Cannot fwip shut the barrel. This is no longer intended behavior, I just haven't figured out how to fix it yet.

If you have a comment/suggestion/bug report you can reach out to me via discord or via:

Change Log

1.0.0

Release!

1.0.1

  • Cleaned up round meshes
  • Set round costs for TnH

1.0.2

  • Increased launch force of blast rounds to compensate for them being harder to aim
  • The power of pull rounds is about 1 level lower than the equivalent blast round. (i.e. High Pull = Medium Blast in terms of launch force)

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

devyndamonster-OtherLoader

File & checksum

Filename
Pocket_Rocket-1.0.2.zip
File size
11.0 MiB