PLAS39 Accelerator Rifle
A burst-fire plasma anti-materiel rifle for the modern warrior, the PLAS-39 Accelerator Rifle (from the Helldiver 2 x Killzone collaboration) makes itself known.
Screenshots 1 screenshots
About this mod Author’s original text
PLAS-39 Accelerator Rifle (from Helldivers 2)
An import from Killzone's Stahl Arms, the PLAS-39 Accelerator Rifle is a unique burst-fire plasma marksman rifle. While it requires a brief charge-up period before firing, the PLAS-39 can quickly put a three-round burst of explosive plasma on-target, even at long range. With such extreme power in a rifle-sized package, the rifle's greatest drawback is its small magazine size, as it can only fire three bursts before it has to be reloaded. Don't forget to smack the recharge button!
Features
- PLAS-39 Accelerator Rifle (Burst-fire plasma for days... found under Anti-Materiel Rifles in the item spawner)
PLAS-39 Energy Cell (3 rounds 3 bursts equals... not a lot of shots)
- StA-4X "Notary" 4-8x Scope (a high-power sniper scope with a rail on top!)
Attributions
All assets from Helldivers 2* are property of Arrowhead Game Studios.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: