Peacekeeper SMG
The foot in the door to all sorts of greed we see in today's Call of Duty.
Screenshots 1 screenshots
About this mod Author’s original text
Peacekeeper SMG
And I was there when they first introduced the Peacekeeper, I was a sucker and BOUGHT that peacekeeper, as well as the Weaponized 115 camo. I was a sucker for these futuristic weapons and parallax camos back then, I still am now.
So when I saw they were bringing this back with higher definition textures and sounds, I was all for it. When I saw the opportunity to implement it to H3VR, I nosedived to it. To have the guns before they game officially came out because someone had ripped the beta with an unreleased version of Greyhound... Well, it certainly was an exciting moment for me.
Although this weapon has its roots in introducing predatory MTX, it was also what put them on the track of post launch support, to expand the worlds they create with more weapons in the arsenal. I'm just happy I don't need to spend money on supply drops anymore to get these guns, please let that never happen again.
Source
From Treyarch's Black Ops 7
All thanks to ACoolRocket for providing these assets!
Updates
v1.1.0 -- New Magazines added, meta data fixes
V1.1.1 -- Meta data for weapon wasn't fixed so now it is
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: