Peacekeeper Assault Rifle

v1.1.3·Updated 2025-03-10

The name better not be an oxymoron, else I'm getting my money back.

Screenshots 2 screenshots

About this mod Author’s original text

The Peacekeeper Assault Rifle

First, they put an embezzeled armor on a horse. Next, they introduced post launch weaponry. With the Peacekeeper comes a history behind it. No matter what part of the future it may come from, the Peacekeeper is there to, well, keep the peace. Its doing a terrible job at it tho.

Not to disgrace the gun itself, it's an above average rifle with the capabilities to go against armored sosigs. Its an easy gun to pick up, and can do plenty of carrying throughout those TNH runs, or wherever you find yourself trapped with it.

Features

That stock can fold alright, and it can host STANAG magazines. The Peacekeeper's magazine is not a STANAG, though.

Picatinny and Muzzle mounts available to push what can be done with it!

Sources and Credits

Assets come from the game Call of Duty, Black Ops 4

The variations from BO2 and BO3 have different paintjobs if I remember correctly. Maybe someone can use this gun as the blueprints to find those other two? Who knows.

Thank you Kirloper for your assets repo!

Updates

V1.1.0 -- Added 9mm Mount Compatibility. If the FTRProof pack is installed, the mount will be available as a secondary.

V1.1.1 -- Fixed bolt empty input causing spam in logs. Sorry VIP for the false bug report!! T.T

V1.1.3 -- Optimization test. Fire Rates go down during games of TNH, so I've (temporarily) included a version that has meshes joined together, dropping the total objects in the mesh from 38 to 11.

Stuff I've picked up from modding C$ and the draw calls dilemma of mapmaking make me think this could be the answer, but I'll have to test it in game.

The optimized Peacekeeper is a Secondary of the original one, and feel free to see if it performs better (or worse) in Marcel's Aporkalypse map because that's where I'll be testing it myself.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

devyndamonster-OtherLoadercityrobo-OpenScriptscityrobo-OpenScripts2WFIOST-H3VRUtilitiesArpy-PuppyScripts

File & checksum

Filename
Peacekeeper_Assault_Rifle-1.1.3.zip
File size
35.9 MiB