5801 Paradise SpaceRace RED

v1.0.0·Updated 2025-05-08

Community Mod

Screenshots 1 screenshots

About this mod Author’s original text

GunGame

Awesome map provided by Marcel

Welcome to the GunGame mode.

As You get more kills, You will receive different weapons. Dying will result in a demotion to a previous weapon.

Project files for making custom maps.

Tutorial for making custom weapon pools.

Project files should work with both new and existing projects. Let me know if I'm wrong.

       KO-FI CAD$ version

Changelog

7.0.0

  • You can disable auto loading if You prefer to do it yourself
  • You can enable healing on promotion
  • You can override map sosig cap if You want to face more/less enemies
  • Map got lighting rework thanks to Marcel
  • You can now shoot through and leave the end game area if You want to fight sosigs or something
  • Another sosig nerf so they are less frustrating with tiny calibers
  • Counter above head with how many guns are left
  • You can pause the game now if You find the lever for it.
  • Mags weird rotation fix
  • Some improvements for map makers
  • If the game can't spawn a new gun, it will try to skip it by promoting player further and will log error
  • Misc stuff

6.0.0

  • You can now choose quickbelt slot used for ammo
  • Fixed weapon pool duplication if You had more than one map using the same weapon pools
  • Upgraded weapon support
  • Tutorial in the project for making new maps

5.0.1

  • "Through time" weapon pool was fixed, thanks Idiot sandwich and ChadStevens for help with finding the problem

5.0.0 - Weapon pools update

  • Sosigs nerfed
  • The gun game files are now open source if You want to create Your own map.
  • 2 new weapon pools added
  • Sosigs liked to flip out inside the center home, so I closed it for now, thanks "The F5 key" for notifying me
  • Added support for many more weapon types, including revolvers and chamber only weapons like rocket launchers
  • Added support for custom weapon pools. If You want to create a weapon pool or know more, see the Tutorial

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

nrgill28-Atlas

File & checksum

Filename
5801_Paradise_SpaceRace_RED-1.0.0.zip
File size
404.4 MiB