5801 Paradise CodZombies

v2.2.4·Updated 2024-02-24

When the sun sets, madness rises in paradise.

Screenshots 4 screenshots

About this mod Author’s original text

Community Modpack --

Skitsuphrenia Modpack --

5801 - Her Paradise! The Kodeman COD ZOMBIES Version!

The version of Paradise I had in mind when I developed this map. A small, no barricades, jump right into the action zombies mode with addons to give it a bit of replay value!

This basic map is my entry level CDZ map to help me understand and streamline what it takes to build maps. Hardships lead to discoveries, my mind bursts with ideas do to the breakthrough that is the Player Trigger script... A script on par with the Firearm Heating Script, but for mapmaking... There is no exaggeration, this script is awesome and I wish it was available for Sandbox, KOTH, and other modes as well!!

To bigger, more ambitious maps! In the meantime, happy zombie slaying!

Note, the gifs above were made on V1.0.0 release. LuxWater has now been added, so the environment will look different from what is shown.

Sources and Creds

Kodeman -- Thank you for making your CDZ template! It was a pleasure to help you out with it, and thank you for your help in making this map possible!

Arpy & Nathan -- Bless you guys for listening to my requests for a Keypad and Enable Trigger script. In combo with Kodeman's CDZ scripts, it opens Pandora's box on interactive environments, as well as Easter Eggs!

Silent Dreams -- The custom round intro and outro was built off of his Dev Bundle of custom round stingers! They all sound fantastic! Check them out here!

15.ai -- Voicelines featured in this map use the powerful AI TTS website 15.ai, be sure to check it out!

Scatman -- Thanks for all your support!!

Future Plans / Aware Issues

Learn Occlusion Culling -- This map currently does not have occlusion culling. Baking the culling is something I have no grip on whats efficient. I will learn how to do this by the end of the month, and update the map as soon as I do figure it out.

Community Modpack -- There may be one or two guns with mismatched data that causes the Mystery Box to lock up. Devyn's Meta Viewer site carried me for the most part but there were a few item IDs where I had to find out. Not only that, but the very recent update in regards to changing magazine data targets a few guns in the modpack. If it comes down to it, I can change up the mods included and update the map accordingly.

More Wonder Weapons -- Now that I am participating in making CDZ maps, I personally feel more impulsed to make more Wonder Weapons for this gamemode. A lot of thinking, a bit of tinkering, but I think I can get it done.

5801 Unlockables

Unlock

Quest

                         

Description

Fanatic

Freebie!

You should know the number! Figure out the rest!

I'm

Back

B1AT-CH35!!

Take a classic sidearm and pack it!

Sleeping

Demons

Be the equivalent of a fluff eating mosquito

For Keepzies

Find the right PaP weapon from the Skitsuphrenia Lootpool

Updates

V1.0.1 -- Whats that? You stayed up late at night and accidentally deleted your Reverb systems and World SFX on your launch build? Oh aren't you a silly billy. Good thing deprecation can cover my ass in this case.

V1.0.2 -- Custom enemies hotfix. I had presumed the default enemy option would be the Humanoid zombies, so I removed the option to change enemy types. It has come to my attention that it saves the last zombie type you use in CDZ maps, so people are stuck with zosigs and the zosigs don't load for an undetermined reason. Temporarily brought back the custom enemies option, sadly the zosigs still don't work so choose humanoids. Temporarily removed Jerry from the map, Jerry causes LZ4 Enc corruptions... I will look into a more dependable version of Jerry after work today.

Aaaaaand accidental double post. Sorry about that,

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

nrgill28-AtlasArpy-PuppyScriptsNuigo_Ftrmarket-CDZ_Raygun_Mk1Nuigo_Ftrmarket-CDZ_Raygun_Mk2Nuigo_Ftrmarket-Rai_K_84Nuigo_Ftrmarket-CDZ_Thundergun

File & checksum

Filename
5801_Paradise_CodZombies-2.2.4.zip
File size
521.5 MiB