Outbreak Perfected WIP
A Destiny weapon ported to H3VR! Used Compound Pistol as a base, tweaked to shoot 5.56 x 45 Nato ammunition, tracer rounds. Created by LioZuto (Sirpotatos only moved this to TS). This mod is Work in P
About this mod Author’s original text
Outbreak Perfected - WIP
This mod is Work in Progress!
Created by LioZuto (Sirpotatos only moved this to TS).
A Destiny weapon ported to H3VR!
Used Compound Pistol as a base.
Tweaked to shoot 5.56 x 45 Nato ammunition, Tracer rounds.
The Smoke is Red-ish instead of Blue-ish.
---------------------------WARNING!!!!!!---------------------------
If you overheat; there's a little cylinder that you have to pull back (Like a Slide, on a Pistol).
It also tell you if you are about to overheat (White to Pure Red).
Model made by; Bungie.
Shared by; DeltaDesign on SketchFab
Slightly Modified by; LioZuto (Removed the stock Sight, changed the Trigger)
Under CC Attribution 4.0 License;
I would liked to use Magazines too, but I don't have enough experience in Gun Making to create a customized magazine.
Maybe in the future; I'll upgrade this weapon to use the Magazine (Of course, I'll leave this version like it is for people who want the Compound System instead).
Changelog
Update 1.1.0
- Updated to Deli format.
Update 1.01
- 2 rails added on the top.
- Suppressor Mount added.
- Tweaked recoil, act more like the gun in Destiny, without being a laser.
- Redone the Effect on the Red Materials. Now follow the tubes like they should.
- Tweaked the Physics around the side of the gun (Easier to clip an attachement, now)
- Changed the EjectingPos to -1000 (Position Y) because... In Destiny; you never see cartridge falling so...
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: