OpenScripts2

v2.13.0·Updated 2026-02-26

OpenScripts2: Return of the Impossible!

Screenshots 1 screenshots

About this mod Author’s original text

OpenScripts2

New and refractored, made a single DLL that complies to C# naming conventions and improved with the experience I gained working on OpenScripts.

MeatKit implementation only. Now includes a zip-archive with a DLL for MeatKit's "Script -> Import Single" function, so you can start implementing it into your mods right away!

Enjoy OpenScripts2: Return of the Impossible!

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

nrgill28-HookGenPatcher_H3VRnrgill28-Sodalite

File & checksum

Filename
OpenScripts2-2.13.0.zip
File size
574.9 KiB