OpenScripts

v1.6.0·Updated 2024-02-13

Collection of scripts to make your modding life more funky! And make impossible things possible.

Screenshots 1 screenshots

About this mod Author’s original text

OpenScripts

Collection of scripts to make your modding life more funky! And make impossible things possible.

Changelog

v1.6.0 End of life update. Many scripts are now automatically being converted to OpenScripts2 equivalents so that I can update them there instead.

v1.5.1 Fixed red dot bugs. Added configurable render texture resolution config for scopes, but that means it is now fixed across scopes.

v1.5.0 Conversion update. Some scripts will be automatically replaced with OpenScripts2 version on runtime now.

v1.4.0 Updated to fix U106-2 related code changes.

v1.3.4 Updated to fix U105A1 related code changes. Also fixed some bugs in AdjustableReflexSight, HeatingBarrelEffects and MagazineScripts. Added MuzzleEffectController script.

v1.3.3 Updated AdjustableReflexSight, CustomQuickBeltSlots, LongRecoilSystem and BreakActionWeapon_BarrelSwitch scripts.

v1.3.2 Added FirearmHeatingEffect and DP-12 scripts.

v1.3.1 Updated SmartPistol, ThermalVision_Enabler, CapAndBall_Revolver and Adjustable_ReflexSight scripts. Added generic OpenScripts.dll for future scripts.

v1.3.0 Removed all BepInEx plugins from all DLLs. Loading is now done by the OpenScriptsBepInEx.dll. Made PrefabReplacer its own mod.

v1.2.13 updated TriggerModification, ScopeShaderZoom and RifleGrenadeAdapter scripts.

v1.2.12 updated MagazineScripts and AdditionalBarrel scripts.

v1.2.11 added TriggerModification scripts. Updated RifleGrenadeAdapter scripts.

v1.2.10 updated PrefabReplacer, RifleGrenadeAdapter, PreattachedAttachment and CustomQuickBeltSlots scripts.

v1.2.9 updated MagazineScripts and CustomQuickbeltSlot scripts. Re-added ThermalVision scripts after fixing performance problems. Added RifleGrenadeAdapter scripts.

v1.2.8 fixed a bunch of BepInEx GUIDs for my scripts so that they are all standarized.

v1.2.7 added PrefabReplacer scripts. Included MeatKit compatible copies of MonoMod-Scripts.

v1.2.6 fixed Adjustable_ReflexSight script being broken for like, forever. Removing Thermal shader and script stuff; cause apparently they cause performance issues. for everyone.

v1.2.5 added Thermal shader and script stuff (finally!). Updated OpenBoltBurst, MovableWeaponPart and Rigidbody_JiggleBones scripts.

v1.2.4 updated MagazineScripts, ManipulateObjectAttachmentProxy, Adjustable_Reflexsight and MagPoseCycler scripts. Added MeatBeatScanner script.

v1.2.3 Added LongRecoilSystem script

v1.2.2 Added MagazineScripts and AttachmentStock Monomod mods. Updated ModifyWeaponCartrideAndMagazineAttachment script with recoil profile swapping functionality.

v1.2.1 fixed ScopeShaderZoom integrated scopes. Added MeatyPages script and MeshCombiner so that no more yellow text in some of my guns woohoo.

v1.2.0 Removed Deli dependency. Updated all scripts to new H3VR code base.

v1.1.22 fixed Adjustable_Reflexsight not displaying reticle. Added SmartGun script and BreakActionWeapon_BarrelSwitch script.

v1.1.21 updated scripts due to Anton changing code. Added CapAndBallRevolver and RSC_Follower scripts.

v1.1.20 updated CustomQuickBeltSlots to support WristQBSlots and their items

v1.1.19 removed CustomQuickBeltSlots readonly variables

v1.1.18 added CustomQuickBeltSlots and WeaponEnhancementAttachment monomod scripts

v1.1.17 added reticle change feature to ScopeShaderZoom script and fixed spawn locking behavior on of the TapedMagazineMK2 script

v1.1.16 added MagPoseCycler script

v1.1.15 updated pretty much every script to new H3VR code base cause Anton changed code. This fixes the AttachableWeapons scripts as well. Added zeroing to custom scopes. Added ModifyWeaponCartrideAndMagazineAttachment script. Added option to change the default layer on the QBArmorPiece.

v1.1.14 updated QBArmorPiece to add hiding GameObject functionality

v1.1.13 updated PreattachedAttachment to work better with suppressors

v1.1.12 updated QBArmorPiece

v1.1.11 added MagazineTapeMK2 to the Magazine_Tape DLL

v1.1.10 updated Adjustable_ReflexSight again so Arpy is happy

v1.1.9 updated

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

nrgill28-HookGenPatcher_H3VRnrgill28-SodaliteWFIOST-H3VRUtilitiescityrobo-PrefabReplacercityrobo-OpenScripts2

File & checksum

Filename
OpenScripts-1.6.0.zip
File size
278.6 KiB
SHA-256
2f8373df15022ada9eb472712a8aefe06e3c9e3b777a13a1d9e354251259a652
Stored at
2026-10-06 19:20