OomphFactor
[NEW: Bigger gun, bigger shake. Default config closer to Contractors VR.] Adds the oomph factor of modern shooters: screen-shake on recoil, vignetting when shot, exaggerated muzzle flash
About this mod Author’s original text
Oomph Factor (ALPHA TESTING!!!)
[>>[FEEDBACK FORM]Normal, Normal->Large, Large->Huge, Huge->Oversized)
Known Bugs
- Damage vignette seems to interfere with recoil after being hit for around 2 seconds.
- Changing vignetting values in config doesn't always take immediate effect
- Go report new ones here: [>>[Feedback form]<<](
Planned Features
- [✓] Release it working with recoil features all configurable
- [✓] Add transparent vignetting when player is being suppressed.
- [✓] Exaggerate particle effects (gas & muzzle flash).
Versions
0.0.3
- Guns with maximum recoil above 100 get (X5) multiplication to base magnitude (Desert Eagle, Snipers, etc)
- Default magnitude is now 0.05, removes all jiterriness. Thanks to JerryAr for testing!
0.0.2
- Fix default magnitude from 1 to 0.11, removing hella jitters. (Oops I meant to do 0.05 and instead put 0.9)
0.0.1
- All features Configurable
- Recoil based screen shake
- Slight vignetting and shake when player damaged.
- Increases muzzle flash size for all guns by 1
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
nrgill28-Sodalite