ObsidianSpectre PlayerBody
Rage, rage against the dying of light.
About this mod Author’s original text
Obsidian Spectre PlayerBody
When you buy a bundle for the gun, only for the operator to have the lasting power to stick with you.
Yeah, true story, uh, I don't like how the default EGRT-17 looked, so when this bundle came with a Kuhn & Schmidt, black on blue livery for that gun, I was all dibs on that.
I swapped out Echo Veil for this operator and... I digged the vibe. Blue NODs with black exo-suit and matching gear just spoke to me.
In H3VR, this is the only other PB besides Lois that'll have a light component to it, illuminating dark corridors with a blue glow because of those glowsticks on the chest rig. I don't normally do that because it is a performance hit, but I felt the need to do so, so I did.
As for the EGRT-17... Sooner than you think. And definitely not the base version.
H3MP Disclaimer
Despite the thumbnail implying it would work with H3MP, all PlayerBodies made by me will no longer support Multiplayer. H3MP is still a requirement for the PBs to work, but due to the Physical Object game component on all my PBs, it renders them useless on the multiplayer side of things. This change was a necessary requirement to allow the models to have a delete option (delete all spawnables) when spawned from the item spawner, and I won't undo this change anytime soon. I apologize to the 1% of people with friends who play H3VR, I recommend you get Pavlov or Contractor$ for a better multiplayer experience.
Credits
Assets were from COD BO7
Kirloper, your repo has blessed me so greatly, thank you.
As always and forever will be, I am grateful Jerry for your template. I still have much, much more to do with it.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: