NTE Nanally PlayerBody
Whadyoumean you dunno about the Coluccis? Do ya live under a rock?!
About this mod Author’s original text
Neverness to Everness was a wishlist item of mine since I saw anime girls driving cool cars. Now, ever since I got the Porsche Spyder, I haven't had the desire to look at it. I had fun with it, I had gotten a worthwhile experience from the launch leading up to the Spyders, but the lottery systems they went with for their new vehicles killed my drive to keep playing it.
With my heart and fingers dipped in the black, not all is lost. I'll bring what I enjoy to my respite here, H3VR.
Don't think its just the characters, either.
H3MP Disclaimer
Despite the thumbnail implying it would work with H3MP, all PlayerBodies made by me will no longer support Multiplayer. H3MP is still a requirement for the PBs to work, but due to the Physical Object game component on all my PBs, it renders them useless on the multiplayer side of things. This change was a necessary requirement to allow the models to have a delete option (delete all spawnables) when spawned from the item spawner, and I won't undo this change anytime soon. I apologize to the 1% of people with friends who play H3VR, I recommend you get Pavlov or Contractor$ for a better multiplayer experience.
Credits
Assets were from Neverness to Everness.
I am still grateful for the template Jerry. I know the discourse it has caused may have given you regrets, but it has brought me places I wouldn't have achieved otherwise.
I am happy to still be here, to have witnessed this game, and I will be here to witness others as well.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: