Non Lethal Rounds
Non-Lethal Rounds! For those who find sosigs too cute to kill
Screenshots 1 screenshots
About this mod Author’s original text
Non-Lethal Rounds
This mod aims to create tranquilizer and other such non-lethal round types for a variety of different calibres.
NOTE: Less lethal rounds like rubber bullets would require a lot of work and are still up in the air as to whether I can/will do them.
Right now it contains such non-lethal rounds for:
- 9x19mm (TQR & +P TQR)
-.22LR (TQR & +P TQR)
- 7.62x54R (TQR & +P TQR)
PLANNED ROUNDS:
-.50 BMG (TQR & +P TQR, Rubber Round)
- 5.56*45mm (Rubber Round)
- Other various common rounds in tranquilizer and rubber bullets
- 12 Gauge & 20 Gauge (Possibly Air shock and/or tazer, rubber slug)
- RPG7 Rocket (Rubber Round)
- 40x46mm, 40x53mm, and 40mm Caseless (Sleeping Gas)
All the non-tranquilizer rounds are going to take a lot of time and a lot of changes to implement, so please wait patiently and I'll get them done soon enough:)
CHANGELOG:
--1.1.1--
- Whoops! Looks like somebody forgot to check that the submunition was actually existent. My bad! (the 9x19mm rounds should work now)
- Changed some variables to make the changes in ballistics more obvious
--1.1.0--
- New Rounds! 7.62x54mmR and.22LR have joined the fray.
- Background admin stuff, dw about it
--1.0.0--
- Release!
- Updated models and textures from 9x19mm Tranquilizer mod (depreciated because of this mod) (THANK YOU CIARENCE!!!!!)
- Added +P variant of 9x19mm TQR
- Tweaked variables to increase time till knockout, velocity, etc.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: