Non Lethal Rounds

v1.1.1·Updated 2025-03-26

Non-Lethal Rounds! For those who find sosigs too cute to kill

Screenshots 1 screenshots

About this mod Author’s original text

Non-Lethal Rounds

This mod aims to create tranquilizer and other such non-lethal round types for a variety of different calibres.

NOTE: Less lethal rounds like rubber bullets would require a lot of work and are still up in the air as to whether I can/will do them.

Right now it contains such non-lethal rounds for:

  • 9x19mm (TQR & +P TQR)

-.22LR (TQR & +P TQR)

  • 7.62x54R (TQR & +P TQR)

PLANNED ROUNDS:

-.50 BMG (TQR & +P TQR, Rubber Round)

  • 5.56*45mm (Rubber Round)
  • Other various common rounds in tranquilizer and rubber bullets
  • 12 Gauge & 20 Gauge (Possibly Air shock and/or tazer, rubber slug)
  • RPG7 Rocket (Rubber Round)
  • 40x46mm, 40x53mm, and 40mm Caseless (Sleeping Gas)

All the non-tranquilizer rounds are going to take a lot of time and a lot of changes to implement, so please wait patiently and I'll get them done soon enough:)

CHANGELOG:

--1.1.1--

  • Whoops! Looks like somebody forgot to check that the submunition was actually existent. My bad! (the 9x19mm rounds should work now)
  • Changed some variables to make the changes in ballistics more obvious

--1.1.0--

  • New Rounds! 7.62x54mmR and.22LR have joined the fray.
  • Background admin stuff, dw about it

--1.0.0--

  • Release!
  • Updated models and textures from 9x19mm Tranquilizer mod (depreciated because of this mod) (THANK YOU CIARENCE!!!!!)
  • Added +P variant of 9x19mm TQR
  • Tweaked variables to increase time till knockout, velocity, etc.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

devyndamonster-OtherLoaderMeHongo-Knockout_Scripts

File & checksum

Filename
Non_Lethal_Rounds-1.1.1.zip
File size
6.4 MiB