MXGuardianShotgun
Call of Duty rendition of the beloved TS12 Shotgun
About this mod Author’s original text
Modul MX Guardian Shotgun
The MX Guardian or (Technically Tavor TS12) is a magazine fed shotgun with some quirks to it. By default, it has full auto trigger (I'm basing all this on Call of Duty version) and the magazine is NOT rotating, so don't twist the thing.
It comes with a gas tube regulator at the top of the charging handle where there's a small plus and minus symbol to change it to lower or higher rate of fire. (Thanks again Okkim!)
Other features include a quick mag release button, swapping left or right side charging handle and the ability to switch which dust cover you prefer to have, either left or right. (Thanks City!)
Unrealistically but befitting of Call of Duty, the other magazine is "extended" for your TnH and Supply Raid games. It comes with a whopping 30 rounds.
Features
- 12 gauge modular shotgun
- Modularity parts include: Barrel length, stock type, grip type and trigger type
- Rate of fire adjustment via the front of the charging handle
- To switch charging handle side, press on the symbol to the rear left of the gun, that looks like an A.
- 2 magazine types
- To reload, either press on the mag release or press on the down/B button when you switch the grip to the magazine (Works similar to the Bizon, etc)
- Kosher for all
Model by Call of Duty (Thanks Okkim for the script!)
Changelogs
- Version 1.0.0 - Initial Release
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: