MW 2022 MainMenu Soundtrack
The theme of a sequel the world was anticipating, after the acclaim of its predecessor title.
About this mod Author’s original text
MW '22 Main Menu Theme TNH Soundtrack
Preview this song here --
With some big shoes to fill, the sequel to MW '19 is now the present COD in the limelight. Unlike MW '19s changing menu themes, MW '22s was a consistent one. The swan song of the campaign and the passing of the torch between Sarah Schachner and, the underdog Music Producer Marc Tatossian, who has made a majority of the OST of MW '22.
Holding the same tacness, it isn't anything to sleep on, and I give it kudos, despite everything I feel about MW '22 as a whole, on it being a great launch title, and I made my fair share of memories within the first few months of its launch.
This Soundtrack commemorates those fond moments, as the weapons of MW '22 are a highlight of H3VR's modding scene, this should help immerse you even further in roleplaying as TF 141 operators. The soundtrack is a simpler one, with a lighter file size meaning less variety, but it still hosts everything of the main menu theme in a segmented TNH format, still way better than what BANK files could provide.
Thank you Potates for upgrading PTNHBGML!
This Soundtrack is best paired up with Ghost or Price TNH Announcers!!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: