MR6 Pistol

v1.1.3·Updated 2024-02-24

In life, there are two constants... death and taxes.

Screenshots 2 screenshots

About this mod Author’s original text

The MR6 Pistol

A semi automatic pistol which is also the poster child of BO3's intro screen and the starting pistol for the original CDZ maps of BO3. It has to take the place of the M1911 in both the same roles in regards to BO1. I believe it did succeed in that regards.

A high capacity, high damage, fits any fight role of a pistol, you will find yourself well equipped when you role this as your choice secondary in TNH. It's also the flagship of the Space Race Advent Calendar, being a guaranteed roll in Blackjack Sofia, and the first crate to be opened amongst an immense roster.

Features

10mm rounds, the magazine is a 20 round capacity.

Comes with an ammo counter (the five lights in the back of the slide) and an integrated laser.

Stock and Muzzle attachment capability, no native picatinny mounts. Might need to go crazy to put on a red dot.

Future Update Plans

Extended magazine is highly likely. MR6 suppressor is a maybe. If the suppressor is made, it'll be featured on the Ftrmarket Surplus pack.

Sources and Credits

Assets come from the game Call of Duty, Black Ops 3

Huge props to Kirloper for being a sponsor of the Space Race, providing all the assets I could ever need!

Updates

V1.1.0 -- Contraband Update!

Extended Magazines and unlockable Contraband version added. You can only unlock this contraband version by playing Blackjack Sofia!

Fixed Pose Holding Positions as well, to be closer to how they should be (despite the girth of the grip)

V1.1.1 -- Contracat bundle removed, added contraband ISE to data bundle, all to reduce log spam

V1.1.2 -- Playerbody PoseHolder update

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

devyndamonster-OtherLoadercityrobo-OpenScriptscityrobo-OpenScripts2WFIOST-H3VRUtilitiesArpy-PuppyScripts

File & checksum

Filename
MR6_Pistol-1.1.3.zip
File size
45.9 MiB