MR23 Electromagnetic Storm

v1.0.0·Updated 2024-10-01

1.21 Gigawatts. (COD Online Weapon)

Screenshots 1 screenshots

About this mod Machine translation

R.I.P Call of Duty: Online (CODOL)

MR23 is a powerful rifle that combines the characteristics of DMRs and assault rifles. This variant comes with a high-voltage resonant induction coil, which has a special killing effect and can emit high-energy arcs to instantly turn the enemy into a blue mist. (Translated using Google)

Once upon a time...TLDR, the MR23 (I believe it's based on the SCAR-H Long Barrel) is the best semi-auto rifle in Call of Duty: Online before the server shut down. And this variant is cool imo. That's all.

Can be found in Firearms/CODOnline.

Known issue: The suppressor doesn't have proper sounds.

Features

  • A Retro-futuristic? Designated Marksman Rifle
  • Literally floating blue dot sight
  • Some animated details
  • Some bespoke attachments from CODOL
  • 22-round magazine (MK17 compatible)

I Asked Myself These Questions

It is hard to aim with the sights

A: This weapon is ported from CODOL, where players can even aim without rear sights. So bear with it😢.

It's really ugly and buggy

A: Sorry, I'm not good at modding. If you have any suggestions, please tell me. (Discord: Nicola_Niko666 or NIko666#1374, UTC+8 timezone so probably won't respond to messages in time)

I want more

A: I'll do my best.

Credits

  • Activision and Tencent for making CODOL
  • Sora101Ven for the energy ammo
  • TengNB and Frost for being my friend though they haven't played H3VR
  • Everybody in H3VR Homebrew Discord server
  • You

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

devyndamonster-OtherLoadercityrobo-OpenScripts2Sora101Ven-FTRPROOF_Dependency_Pack

File & checksum

Filename
MR23_Electromagnetic_Storm-1.0.0.zip
File size
25.2 MiB